using System.Reflection;
using System.Resources;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.

[assembly: AssemblyTitle("Borderless Gaming")]
[assembly: AssemblyDescription("Play your favorite games in a borderless window; no more time-consuming Alt-Tabs!")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Andrew Sampson")]
[assembly: AssemblyProduct("Borderless Gaming")]
[assembly: AssemblyCopyright("Copyright © 2014-2018 Andrew Sampson")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.

[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM

[assembly: Guid("a4ec5be3-e7a6-4d82-825a-b697248925dc")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]

[assembly: AssemblyVersion("9.5.6.1328")]
[assembly: AssemblyFileVersion("9.5.6.1328")]
[assembly: NeutralResourcesLanguage("en-US")]