//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace BorderlessGaming.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    public class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BorderlessGaming.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        public static System.Drawing.Bitmap add {
            get {
                object obj = ResourceManager.GetObject("add", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Byte[].
        /// </summary>
        public static byte[] blank {
            get {
                object obj = ResourceManager.GetObject("blank", resourceCulture);
                return ((byte[])(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        public static System.Drawing.Bitmap bordered {
            get {
                object obj = ResourceManager.GetObject("bordered", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        public static System.Drawing.Bitmap borderless {
            get {
                object obj = ResourceManager.GetObject("borderless", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to save favorites. Do you have permission?\r\n\r\nDetailed Error: {0}.
        /// </summary>
        public static string ErrorFavoritesSave {
            get {
                return ResourceManager.GetString("ErrorFavoritesSave", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Error.
        /// </summary>
        public static string ErrorHeader {
            get {
                return ResourceManager.GetString("ErrorHeader", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Borderless Gaming encountered an error checking for updates. Restart the program to try again..
        /// </summary>
        public static string ErrorUpdates {
            get {
                return ResourceManager.GetString("ErrorUpdates", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to A new version of Borderless Gaming is available. Would you like to go to the release page?.
        /// </summary>
        public static string InfoUpdateAvailable {
            get {
                return ResourceManager.GetString("InfoUpdateAvailable", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Update available.
        /// </summary>
        public static string InfoUpdatesHeader {
            get {
                return ResourceManager.GetString("InfoUpdatesHeader", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        public static System.Drawing.Bitmap remove {
            get {
                object obj = ResourceManager.GetObject("remove", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to {0} is minimized..
        /// </summary>
        public static string TrayMinimized {
            get {
                return ResourceManager.GetString("TrayMinimized", resourceCulture);
            }
        }
    }
}
