/*
 *  Copyright 2008-2013 NVIDIA Corporation
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */

// Portions of this code are derived from
//
// Manjunath Kudlur's Carbon library
//
// and
//
// Based on Boost.Phoenix v1.2
// Copyright (c) 2001-2002 Joel de Guzman

#pragma once

#include <thrust/detail/config.h>

#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
#  pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
#  pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
#  pragma system_header
#endif // no system header
#include <thrust/detail/functional/actor.h>

THRUST_NAMESPACE_BEGIN
namespace detail
{
namespace functional
{


template<typename Eval> struct actor;


template<typename T>
  class value
{
  public:

    template<typename Env>
      struct result
    {
      typedef T type;
    };

    __host__ __device__
    value(const T &arg)
      : m_val(arg)
    {}

    template<typename Env>
    __host__ __device__
      T eval(const Env &) const
    {
      return m_val;
    }

  private:
    T m_val;
}; // end value

template<typename T>
__host__ __device__
actor<value<T> > val(const T &x)
{
  return value<T>(x);
} // end val()


} // end functional
} // end detail
THRUST_NAMESPACE_END

